![]() "Folk games" isn't a common genre term, but Nesbitt and McBain don't think that means they've invented something entirely new. Even though we weren't able to go into a lot of detail with that, it's very much on the periphery of those games. We've been amazed by how people are really connected to the characters in particular, and they imagined what their lives are like on the mountain and the village. But to tie it back to the Alto games, it's this idea of a game being about a very specific place and time, feeling like you can almost step into the game, into a world, and get lost in it. We're not ready to sort of reveal detail about the projects we're working on. Joe Grainger, Todd Baker, and Harry Nesbitt And when I want to tell a story, I want to tap into some of those themes, and pull from that wealth of history and knowledge and humanity that is still just as relevant today. It's just embedded in the landscape here. For myself, I've grown up in Britain, and I think we just naturally are surrounded by a lot of history and a lot of folk tales or myths and legends and that sort of thing. ![]() "And the stories that get passed down by word of mouth, and this earthy, honest feeling that comes from that. "It's this idea of something that connects people and their history and the landscape around them," he explains. Which brings him back to "folk games." Land & Sea is currently working on one, and though the team isn't giving any detail yet, Nesbitt describes the idea of a folk game as a "shared sensibility" through the things the team is drawn to, or games that have a kind of "earthy quality." It's been a fairly slow process, and obviously we're still continuing to support the Alto series, but we've gradually got to this place where we're ready to start building the team a bit." "What's our identity? What's our ethos, our philosophy? What kind of things do we really care about and want to explore? On one side this is the studio identity, but it's also exploring prototypes and kinds of gameplay that intrigue us. "After Odyssey launched, it felt like the time was right to focus on how we can put some of these ideas down and begin figuring out what this next step is, as a studio," he says. "It's something that connects people and their history and the landscape around them, and the stories that get passed down by word of mouth, and this earthy, honest feeling that comes from that" Harry Nesbitt So with Odyssey complete and well-received, Nesbitt tells that he was ready to start exploring his creative options a bit more independently. Though they successfully worked together on both games, Team Alto was never officially a studio proper. The group is made up of veterans from Team Alto - which is the name Nesbitt and his colleagues came up with to describe their collaboration with Snowman on the endless runner games Alto's Adventure and Alto's Odyssey. That's the kind of game Harry Nesbitt and Jair McBain want to make with their new studio, Land & Sea, alongside composer Todd Baker, designer Joe Grainger, and narrative designer Jenna Jovi. You've heard of folk songs, folk tales, and folklore - but what about a folk game?
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